Designed and programmed by David Crane – the brains behind Activision’s classic Pitfall – A Boy and His Blob tells the story of a nameless child who befriends a big white globule called Blobert. Blobert needs the boy’s help to prevent the evil emperor from killing everyone on Blobert’s home planet of Blobonia by feeding them nothing but marshmallows and chocolate. The game is a puzzle platformer with a very novel gimmick: by eating different colored jelly beans, Blobert can turn into a number of different shapes. For example, a cola jelly bean turns him into a bubble so you can breathe underwater, while a punch-flavored one turns him into a hole which lets you drop down into new areas (as in “hole punch” – get it?)
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