Long before recorded history, there existed many races which were in battle for dominance with humanity. Mankind invented weapons, magic, and ultimately science to be on a level playing field with these physically stronger races. The master of science was Atlantis, but with their technological prowess, they became corrupt. The Atlanteans turned their power to the dominance of all humanity, intent on stamping out all remnants of magic which threatened their power. A great wizard known as the High One created an enclave known as Lapour on the Island of Sargalo, from which magic users could gather their strength, to one day challenge Atlantis’ dominance. But the High One was killed, and their magic orb lost.
Apventure to Atlantis is the direct sequel to Odyssey: The Compleat Apventure. In the previous adventure, you reclaimed the High One’s lost orb, and became Lord of Lapour. Now, it is your job to lead the magic users of Lapour against the Atlantean menace, and end technology’s cruel dominance.
An early RPG/adventure hybrid, the game has several distinctly different systems. All game play is through text input. The player starts out on an overland map, and has to recruit wandering wizards by offering them spells, as well as fighting random battles with indistinct monsters. The player can cast spells by typing their name. The player eventually steals an Atlantean ornithopter, and enters a separate game play element, where they can fly between various islands on an open ocean. During this phase, this player can be attacked by flying creatures, and lose the wizards they have recruited.
When a player lands on an island, or enters their castle, they enter a first person view, typical of that seen in early adventure games. Players need to collect clues and spells within these dungeons, as well as battling with various denizens of these places. Eventually, the player must invade Atlantis itself, and put an end to the Atlantean threat.
You can read about my experience with the game HERE
Cover Art:
Screenshots: