An early graphical rogue-like dungeon crawl. Slay some monsters, build up some experience, explore deeper levels.
The goal is to find the Golden Apple, buried somewhere deep in the basement beneath the manor.
This game can be configured for either graphics or text, 10 different skill levels, and configurable room layouts. Each level is created randomly at the beginning of the game so that you never play the same game twice.
You can read in detail about my experience with this piece of history in my personal blog HERE
Cover Art:
Screenshots: