The mines of Dejanol were once the land’s primary source of Mythinite, and a training grounds for adventurers until one day the town was overrun by demons in a surprise attack. They went as quickly as they came, the town was reclaimed by the guilds, and the mines were sealed. Now, the mines are reopened and Lord Gherrick has called for a hero (or band of heroes) to seek out and destroy the source of evil in its depths.
Demise is loosely based on Mordor, one of the various Rogue-likes, but updated into a first-person RPG with modern graphics, sound, music, and cooperative Internet multiplayer support.
You can create as many characters as you like, and join them into parties of one to four characters (in multi-player, you only play one character at a time, who can join with other players into a party). Characters are one of nine races (Human, Elf, Giant, Gnome, Dwarf, Ogre, Yeti, Saris, or Troll), and can belong to one or more of twelve guilds (Artisan, Warrior, Paladin, Ninja, Villain, Explorer, Thief, Barbarian, Magi, Sorcerer, Warlock, or Cleric). Different races have different natural resistances and starting stats, as well as different heights and better or worse eyesight, which actually affects the first-person display in the dungeon as you switch characters.
Each character can join as many guilds as you like (subject to stats, race, and alignment requirements) and access the skills of all at once, though in town you must choose only one guild in which to earn experience for each foray into the dungeon (which will also determine which class-restricted equipment you can wear).
As with most RPGs, advancement in the guilds requires earning experience. There is a penalty applied if you belong to multiple guilds which means you’ll need more experience per level in each guild the more guilds you belong to. In addition, most guilds will occasionally assign you quests to kill a certain monster or find a certain item before they will consent to advance you another level. The maximum level in each guild is 999, so you can play for years before your character maxes out.
In addition to the guild quests, Lord Gherrick will assign you longer and more difficult quests, and there is a notice board for random single-player quests, and multi-player bounties or item requests.
To help you out on the quests, the town Seer can give you a rough idea where to find a particular monster or item, but she’s not always right, and she charges fairly high prices.
Within the humongous 25-level dungeon, you’ll find hundreds of different items and monsters. Unlike many Rogue-likes, the dungeon map is not random, which allows for the inclusion of lots of special areas. Your map is shared by all your characters.
Combat takes place in real-time, with your characters using your specified default actions. You can pause at any time to give new orders. Not all monsters are hostile; some will talk to you if you know their language, and others will offer to join you as companions and fight on your side (even if they’re not great fighters, you can sell them to the Monster Confinement store in town). Of course, if you open their chest and take their stuff, peaceable monsters will become hostile.
As with most Rogue-likes, the only way to save is to exit the game, and your character is updated as you play. If you die, you can’t just reload. You can be resurrected, but only in town, so you’ll either have to have another character pay to hire rescuers to find and retrieve your corpse, or have another character or party-member find your corpse and carry it up to town. Demise does have the option to backup your saves in case your current game becomes corrupted, but this is intentionally a bit cumbersome so you won’t be tempted to use it just to undo a bad event.
There is a demo version of Demise which allows you to explore all of the first five dungeon levels. The full version includes all 25 levels, as well as the Demise server if you want to host multi-player games.
Cover Art:
Screenshots: