It was a stormy night. Cold wind raged, and rain poured over the country. The wise men understood at once: the prophecy has become reality. The spell of the Legendary Sword was lifted…
Fast-forward to three months later. You are a nameless young adventurer, looking for some action. Your first task is… you guessed it, to rescue a princess. After the king gives you this assignment, you are free to roam about the world, visiting dangerous caves and towers, and fulfilling ancient prophecies..
Faria is a combination of Japanese-style RPG exploration and character development (like in Final Fantasy or Dragon Quest) with action-based combat. On the world map, you are randomly attacked by enemies, and have to eliminate them running around the battle-field and attacking them physically or casting spells. In the complex, maze-like towers the enemies appear everywhere. There is also a good deal of puzzles to solve in the dungeons.
Faria’s story is very clever but the amount of grinding makes it a bit repetitive.
Faria’s program director was Takashi Myaji, who went on to work on the much loved Lunar and Grandia RPGs as designer and director respectively.
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