Just a generation after the events depicted in the first Icewind Dale, a new threat has appeared in the Northern region of Forgotten Realms. Something – or somebody – is trying to cut off the Ten Towns area from the rest of the world. Hordes of monsters invade peaceful towns and kill their citizens. A party of adventurers happens to be in the region, and upon their arrival they are requested to help to defend the town of Targos against monster invasion. But once they have accepted the quest, the adventurers realize it will only be the beginning of a long and perilous journey…
Icewind Dale II is a role-playing game that uses the Infinity Engine, first introduced in Baldur’s Gate. Like its predecessor, it is more combat-oriented than Baldur’s Gate games. The combat flows in real time, but the player is able to pause at any time to give orders to the controlled characters. In the beginning of the game, the player creates the entire party, up to six characters. The game uses the third edition of Advanced Dungeons & Dragons rules. There are new character classes (such as monk or sorcerer), new races (e.g. drow) and many new spells. The game features isometric pre-rendered backgrounds, like its predecessors.
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