Neverwinter Nights 2: Storm of Zehir

Neverwinter Nights 2: Storm of Zehir is the second add-on to Neverwinter Nights 2 and tells the events following the defeat of the King of Shadows with a mercantile group’s effort to establish itself at all costs. But instead of a linear storyline like in Neverwinter Nights 2: Mask of the Betrayer, the player can roam around freely in the regions of Samarach and the Sword Coast with the help of the new “Overland Map”. On this map the player sees the world from an isometric view and can travel faster through the world while still seeing where enemies are or uncovering secrets. The overland map also increases the importance of previously less useful Dungeons & Dragons skills like “Survival” or “Search” to help the party avoid some of the many dangers roaming the land and help them find the hidden treasures.

The player can also now create his whole group of four adventurers (and two NPC cohorts) by themselves instead of picking up whoever the story tells them to. There are also two new races (the Grey Orcs and the Yuan-ti Purebloods) and three new classes (Swashbuckler, Doomguide and the Hellfire Warlock) to choose from upon character creation. The choices the player makes there are especially important this time around because in conversations the player can now switch quickly between speakers allowing them to influence the dialogue further.

The add-on also revamps the crafting system, now allowing the player to harness the skills, materials and spells from every member in their adventuring party when it’s time to use the collected recipes to either create a new item or enchant an existing one. And in correspondence to the story, which focuses on a group of traders, trading has also been expanded, allowing the player to reap economic rewards and expand a modest merchant company into a massive trade empire by trading resources and goods and setting up trade caravans and such.


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Year: 2008

Themes: Real-time strategy

Genere: Role-Playing (RPG)

Platform: Windows

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