Pyramid II

This time you travel to South America, where an old fable claims that you can get magicla power if you can ‘find the way to resolve the problem of the triangle’. As you drop your various blocks and clear lines, you’ll earn ‘power’ points. These can then be spent on special power-ups: a bomb which destroys a small area of blocks, a thunderbolt which destroys an entire column, or a mouse that runs across the playing area eating up all the triangle shapes.


Cover Art:
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Year: 1990

Themes: Falling block puzzle

Genere: Puzzle

Platform: NES

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