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Moria is a dungeon style role-playing game first developed for the Plato System around 1975. There are a number of firsts here: It is the first time a dungeon crawler has switched from an overhead view to a first-person grid based 90 degree turn view. Your food and water has to be monitored closely or … Continue reading “Moria”

Year: 1975

Platforms: Plato System

Genre: Role-Playing (RPG)

Theme: Dungeon crawler


A dungeon crawler that is a vast improvement to 1975’s Dungeon. There are 10 total dungeon levels to explore providing a greater variety of monsters. The dungeon levels are static and can be mapped out; however an automapping feature is introduced. You can read about my experience with Orthanc in the following blogpost: Orthanc – … Continue reading “Orthanc”

Year: 1975

Platforms: Plato System

Genre: Role-Playing (RPG)

Theme: Dungeon crawler


A dungeon crawler with 20 levels to explore. This is the first game to introduce the idea of a big boss. The object of the game is to defeat a dragon located somewhere between levels 17 through 20, obtain the orb it is guarding, and then bring it back up to the surface. You can … Continue reading “Game of Dungeons”

Year: 1975

Platforms: Plato System

Genre: Role-Playing (RPG)

Theme: Dungeon crawler


The earliest known dungeon crawler; your quest is to explore the dungeons beneath the Castle Ramething. The dungeon is not random and can be mapped out. In order to win the game, you have to accrue 20,000 experience points. You can read about my experience with Dungeon HERE

Year: 1975

Platforms: Plato System

Genre: Role-Playing (RPG)

Theme: Dungeon crawler